Event: Spartas lönnmördare

Boefst

Community Manager
Team Grepolis
Wiki_logo_assassins.png
En massiv flotta av romerska skepp landar på din kust! Fienden marscherar mot Greklands städer och ditt ledarskap behövs. Du och dina medspelare behöver föra samman Spartas lönnmördare och stoppa invasionen!

Den 18:e maj kl. 11:00 kommer du att kallas för att försvara ditt hemland med hjälp av Spartas lönnmördare. Du kommer bestämma över liv och död: eliminerade kavallerimän, legionärer och sappörer tappar utrustningsbitar som du kan sätta ihop och ställa i din samling. Samlingarna ger speciella belöningar och stridspolletter som kan användas i eventbutiken. Ställ er sida vid sida och stoppa invasionen för att låsa upp kraftfulla community-belöningar tills eventet slutar den 5:e juni kl. 23:59.
Eventbutiken kommer att stänga den 7:e juni kl. 23:59 så se till att spendera alla dina stridspolletter innan dess!

För mer info, se vår Wiki

Lycka till!

Med vänlig hälsning,
Team Grepolis
 

Boefst

Community Manager
Team Grepolis
I samband med denna upplagan av eventet utvecklades ett nytt system som baserat på en världsstorlek istället för statiska värden bestämde vilka mål som ni behövde uppnå för gruppmålen. Dessvärre gjorde uträkningen det för svårt att uppnå de högre nivåerna och därför har InnoGames tagit beslutet att aktivera nivå 3 och 4 belöningarna (ni kan hitta dem här) på samtliga världar. Uträkningarna kommer ändras så de högre målen fortfarande är svåra att uppnå men inte näst intill omöjliga för framtida omgångar av detta event.

Här är InnoGames uttalande:
Hello players,

Thanks for bringing your feedback to us about the Community Goals on Spartan Assassins. As you know, this feedback was passed to our developers and game designers, who reviewed the calculations. We wanted to pass on a message from them which gives some insight into things.

After hearing initial feedback from players, we have confirmed the calculation was correct, and was working as expected. The main reason for the Community Goals calculation method change was we intended to make them truly challenging, but not entirely unreachable. Prior to this event, the Community Goals were static boundaries. This meant that in some cases (smaller worlds on smaller markets, newer worlds etc.) it was impossible to reach any of the goals. The calculation was redesigned to work based on participation in the event within the world.

As this event has progressed, its become clear that we need to revisit the balancing of the new calculation method to also consider factors such as event length, as this isn't always the same for all events of this type. In our minds, we wanted worlds to reach at least the 3rd Community Goal, with most managing to earn the 4th, and really active worlds managing to also get the 5th goal, as recognition for their hard work. To reiterate, these are supposed to be hard to obtain, and giving them out to all worlds for relatively low participation in the event wasn't really how they were intended to work.

With this in mind, we've opted to give out Community Goals 3 and 4 to worlds on all markets. The script to deliver these spells will be issued during office hours on the 5th and 6th of June. What you may wonder is why we didn't adjust the goals during the event? Well this is simply because in order for us to really understand what went wrong here, we had to allow the event to run its course, so we had reliable data to review going forward.

We've already written into our planning to revisit the calculation of these goals, so future versions of the event will have a better and more fair delivery of the rewards for people's efforts. We wanted to take this opportunity to once again thank you for your feedback on this topic, and apologize for any upset this has caused to you and your fellow players.

Thank you,
The Grepolis Development Team
 
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